Is graphic novel still a dirty word?

So I don’t really care, arguing about whether graphic novel is still a novel is pointless mental masturbation. Call it a first world problem. Call it anything but an argument.

If you bemoan the idea of someone trying to dignify a really long comic book with a word like graphic novel it kind of ignores the impact that medium has had.

And that’s really what I enjoy – the medium of comics. I lost my taste for mainstream comics and even many less than mainstream comics a long time ago. But I always appreciate seeing something being done with the medium that in the mainstream that shows appreciation for the craft and medium.

I had a long talk a few nights ago with a friend who used to work in comics retail about how mainstream comics and fans have struggled lately – in my opinion they have always struggled. Struggled to be taken seriously, to be accepted, to reach new readers without losing old ones. It’s a publishing dynamic that hasn’t changed since the first time someone held out a floppy issue and said “Hey, wanna buy this?”

My friend and I then started to argue about something that IS actually important. Knowing your audience is something that is key to making anything get off the ground in business and publishing. I always hate listening to other comics creators muse about making something, then “Not caring about whether or not anyone likes it.”

That’s almost suicidal. You’re going to need to care about how much people like something eventually, because that often determines what you do NEXT. If they hate it, do you quit? If they love it do you make more? Pretty simple right? But so many creators miss a beat – everyone knows what they want to make. What most people miss is whether or not an audience exists for that thing you want to make.

My friend Vince argued that if I was making something, that I could assume there were other people out there like me who would be interested in it. With that, I agree, but what eludes many comics creators is reaching those people in enough numbers to make something financially worthwhile.

A long time ago, I concocted a model of making comics that has near zero costs until they actually get printed. Open source software, no material costs, only the sweat equity and meager cost of (more often than not) someone else’s electrical bill (thank you Starbucks – that’s not a plug, but a fact).

Time, of course, has enormous costs, and approaching convention time I rack up some bills – adding everything to a nice spreadsheet, looking at profits and losses – and weighed against the more intangible and sometimes more important metric of emotional success.

But I always weigh the results of small shows appropriately – when you have a small following you have to weigh things properly. I never took statistics, but I know that to weigh the results of something too heavily can spell really just make you spin your wheels. But at the level of a mainstream title, you can really (as a British friend puts it) “cock” things up.

All that said, I grit my teeth when someone talks about their followers and likes – especially when I see that they don’t have particularly large numbers. That constant social media drug that creators listen and get lost in is too often am irrelevant blip that creators mistake for the arrow on a map.

The only thing that moves me to action when the sample is so small is unanimity – to total lack of deviation, the uniformity of the signal. I’ve only seen that once in any of my work and to my regret it was for something I did not own. A piece of fan art, which I will not link to, has become the most popular thing I have ever created.

A lot of people would say I should chase that IP theft train, because why not? Everyone else is doing it – it gets you noticed and blah blah blah. I can’t help but feel it’s a dishonest way to make things – and while some companies consider it flattery until the courtship (translation: do fan art until you get noticed), I want to spend my time making MY work. I don’t care about making Disney shareholders richer.

I have made fan art mostly as an exercise in media studies – I have sold some of it. Enough to keep my website fees paid for a few months here and there, but I table at conventions where people who have never worked for a mainstream publisher in any capacity sell nothing but other people’s intellectual property.

I had a nickname for it – Popularity piggyback, but that’s too un-meme worthy for the general public these days. And even as legal counsel for Deviantart once pointed out, even if you did a mash up or self styled version of a property, the phrasing of copyright’s gives the original owners a wide range of tools to come after that work. Mash ups – another word for “expose me to more than one lawsuit.”

And yeah, go ahead and lecture me about fair use. When you’re broke all the time, doing mostly but fan art, aren’t very talented to begin with, yes – of course you’ll make a fair use argument. I’ll give you a more accurate term – small use. As in your work is too insignificant to merit the attention of an intellectual property holder.

Before I descend into nothing but ranting – too late – when I DO go to shows where this stuff happens (i.e. ALL of them), well, I just kind of shake my head. People make a lot of money at shows doing their IP dance, I make enough to get through the show with my own work.

So, I just keep working. On my graphic novel.

Another Pencase update

So the latest version is looking very clean – I made some serious print setting modifications which make it a little more durable. It’s not bulletproof and it was never really meant to be – but I am confident that with the right materials, the current version will suit people well if they fit a certain customer profile.

And that’s the big rub – one of the things I gleaned from a very small (and thus not dependable) customer sample was that people who got the first version were – uh – on a continuum of clumsiness.

I am REALLY trying to be politically correct about that because everyone who tried out the first version was without a doubt SUPER. But there was an obvious continuum on which they fell when it came to the amount of use and wear they put on the pencase. It ranged from carrying it carefully in some other case, protected from most of the elements to being wielded full bore while riding a Harley (really not kidding about that last one).

Now, there is no way ANYTHING I print using PLA (Polylactic Acid Thermoplastic for printing) will survive a full speed crash off of a Harley on the freeway. I didn’t create it for that. But I am pretty sure if I printed one of these in the current range of Nylons from some of the higher end service bureaus, I would get seriously close to that survivability.

Anyway, I had put this project on hold for a LONG time because of some other interesting and time dependent projects. And the Fuse 1, Formlab’s new SLS standalone solution is nearing market release. Now there is a longshot at being able to afford that full system – which when figured might clear 20K – but it is an ideal way to actually, personally, and repeatedly manufacture the Pencase for real on my own.

If there was enough of a market for them, I would love to go that route. But then again, an SLS Machine of my own? Avoiding the desire, distraction and capability of creating things in that format would be like Ulysses resisting the Sirens. As the meme goes, I would MAKE ALL THE THINGS.

So the next step on this round of the Pencase isn’t really clear.

Gawk or GTFO

I hate to use such a loaded acronym but to be honest – it is just a weird observations to make while sketching this weekend. The odd docent or two at a certain facility (if you know me, you already know which one I am talking about) can be just this side of hostile when I spend time in a museum.

I get it – I know full well the value of the stuff on the walls – probably in ways more meaningful as an artist than to many who walk around aimlessly gawping at the walls.

But I’m ranting. Places like museums have become entertainment complexes and profit centers as well as serving legitimate educational goals. And one of the sweet spots they hit psychologically is that of a “luxury good.”

In one of my favorite movies, “The Art of the Steal” forces aligned to acquire the famous Barnes collection of artwork. The wishes of the man who amassed these works was very different from the goals of the political forces that eventually wrested control of them. And I admit, I am deeply conflicted sometimes about the nature and purpose of many museums these days.

But most of the time, I am incredibly grateful that I get to visit these works of art that I only used to read about. Nearly every time I visit the Huntington Library and Botanical Gardens, I visit the mausoleum, pay my respects and say than you.

New day, New Haircut

There are a few things that challenge sculptors moreso than anatomy, clothing, details.

Hair. It’s just one of those things you can’t actually represent as a solid object without changing it dramatically just so it can be represented in the medium you’ve chosen.

A few people can rock this haircut pretty solidly – gone are the bullets and some of the locks. Still working on details and elements, and soon – there will be a full final pose. And that in turn will require more sculpting.

But that’s another post.

Check out Emma in Stained on Comixology.

Out of character

A base is something people too often skimp on. A dais, a disk, a square, it’s one way to save money when manufacturing figures but I don’t really like putting a character into – well – nothing. The base should say something about the character standing on it if you have time to do it properly.

I got this one a little wrong – and in light of the recent events, I thought it should change. I asked he creator, David Baron, about it and since the character is more into darts and stun guns than bullets and bombs, some details had to change. So I’m taking out the and and bullet holes of the base and going more tech/urban details.

But the cracked concrete, still kinda cool. What’s a modern dystopia without some broken concrete, right? Emma doesn’t do bullets.

Be sure to check out David Baron’s Stained out there on the internet.

The Super Group

Misleading title – polygroups, if you don’t know Zbrush – is just a way to help organize sections of your model. Combined with the polyframe viewing mode, sometimes you get interesting renders.

In this case, the model looks much more complicated than it really is. What’s more interesting is how easily the model is to manage at this point because of the way it’s organized now.

Panels of cloth, separate details, smaller parts and larger section all get a group. After this, I can get started on the base for the print.

Be sure to look for “Stained” by David Baron in your LCS, or on Comixology.

Project Pile up

So everyone experiences a few project pile ups, and making time for all of them usually means you have to start saying no, juggling, dancing around holidays, etc.

I made a commitment to a few things that took too long to finish which made things look like a bad day on the interstate. But visualizing my time and commitments using a calendar app of some kind makes things looks less intimidating.

I like visualizing data in certain ways, and time is one of those things that looks more intimidating when viewed WITHOUT tools of some kind. Producers, project leads, people of the accounting persuasion all use tools like these to manage large amounts of other people’s time. And it can get overwhelming when something has a lot of moving parts.

But a schedule – a good one, shouldn’t looks like it’s contents – it’s the global view of time and work being done.

I am reading a new book by Jordan Ellenberg which cautions against the linearity of certain problems – how some things appear to be lines when charted and sometimes they are actually curves. The time spent on certain tasks has some of those dimensions – tasks can take more or less time in your schedule, making them shrink or expand in weird ways.

Your plans can change, holidays or emergencies pop up – it can end up making your neat little schedule look like a Sig Alert on a Monday morning. When charted in actual time versus tasks, the chart starts to look pretty noisy.

But tracking things according to much simpler data – whether or not a task is done versus not done – that helps make tracking linear – at least when using an app.

Anyway, I am still reading it and can already safely recommend it.

My top NEIN

I like Instagram, but in terms of my top 9, I think I’d rather not even mention them let alone post them. I didn’t feel like I produced a lot of work that was … I don’t even want to label it. I might invent a new adjective or two that wraps up the feeling. But, oh well, “all the cool kids are doing it.”

Am I disappointed? Somewhat. If I am to be as rigorous as the data driven millennial lifestyle obsessed masses I would have to conclude from my best 9 that I should abandon comics and comic making entirely.

When people keep saying “take my Money” I tend to think they don’t have any to take. But I manage to sell my comics rather easily at shows I do – I’m just getting better at being a good salesman. People are still completely baffled by what they should pay for 3d printed objects or 3d in general.

The psychological effect of valuing your own work more than someone else – you’ve heard of that experiment, right? If you made a widget, you’d value it more than the person in a position to pay for it, typically.

Salespeople disconnected from the creation of a widget have an easier time with this phenomena – they know the value of a thing comes from what the market will support. And I’m still trying to find that part.

Armed and armed

Weapons. I know artists who have made their ENTIRE careers and reputations on the way they design and approach CGI weapons. I got around to adding more of Emma’s weapons – side note on the side arm – it might be a separate piece entirely when 3d printed so users can take it out.

I could fuse the hand weapon into the print, but I always like figurines where discreet parts are made separately – makes it tougher to manufacture and mass produce, but adds a touch of scale and realism.

Eventually, any weapon I make will be fitted to her exact proportions – I think I’ve worked in a few places where a character was modeled by one artist, the weapons by another and when the time came to “Arm” the character, there were issues in scale, fit, and proportion. To be honest, until you take the weapon and put it in your character’s hands, you won’t really know how thing’s will look or work.

Be sure to check out Emma inĀ David Baron’s “Stained” on Comixology.

Or check him out on Twitter and Instagram @MyZombies.

Gray days, grayscale

So Emma is now feeling gray – just going back to simple materials as details begin to take shape.

One of the things I have always been particular about are shoes. I think I see a lot of character models that kind of ignore them – they are after all somewhat tedious to model. Laces in particular are a study in contradictions – they repeat but are unique at a very granular level.

Laces across a shoe have to follow some rules in the way they repeat (if you have ever been in the military you know what I mean) and lace up. But when you look a them very closely, they have a unique shape as they follow the contours of the shoe’s leather and form.

Picky, picky. Haha!

Be sure to check out Stained on Comixology!

Author, Animator, Visual Effects, Shabby Guitarist
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