Making the Steampunk XWing, Part 1

First of all, this project has some odd roots. I had never drawn anything remotely “steampunk” or much of anything very retro in style ever but noticed it’s rapidly growing popularity.

So the original concept for this was just an exercise in concept art. Beware, serious concept artist hopefuls – doing fan art like this is one of those things professionals tell you to stear clear of because you look like a fanboy.

Well screw that advice – I’m a 15 year working veteran in visual effects and I don’t think any of us would be here without Star Wars so “cut me some slack there ok bro?”

The original concept is still the most favorited thing I have ever posted online and judging by the number of people who have tumblr’d, re-grammed and otherwise copied and pasted it to various sites … you get the picture.

So the first part of this blog documenting the project is all about the concept.

XWing-12-13-11-SML

I did several Star Wars related steam/retro designs and the others were interesting as well in that I didn’t really know what I wanted out of these pieces other than to play with the retro and steampunk design tropes.

The T.I.E Fighter I did, actually, I preferred over the X-Wing because it seemed a little more flamboyant.

TIE Fighter 12-16-11 SML

But since the X-Wing resonated with so many more people, I think it was a clear choice for the build. Ordinarily, I tend to rail against fan art of any kind. Truth be told, I don’t really find doing fan art does much more than hinder your true artistic development but these days, it seems no one will take you the least bit seriously as an artist UNLESS you do it. Completely backwards, but I have had a really long career NOT doing fan art so I think an occasional piece is merited.

I didn’t design any of these things with 3d printing in mind – which I think is the takeaway from this project. Although it helps to have a vertical process in 3d printing – going from concept to final with the 3d pinted result in mind – it’s not a deal breaker.

Even though I never thought about even OWNING a 3d printer when I drew these images in 2011, I didn’t even consider making them in CGI back then. But the entire process can still be considered to be vertical in that I will be completing all areas of the production.

So in making your own 3d printed objects from old concepts keep this in mind – it’s very likely that you did not design something with 3d printing in mind. But you must consider the basic physics of the design WHEN you want to print something.

Both the retro designs had something in common in that they are still largely based on the basic designs of real world, kit bashed, old school visual effects models. The original design topologies of the two fighter craft are recognizable almost anywhere in the world and they make sense to world immediately in that they are mechanical, solid, and constructed from real materials.

Next time, I’ll go over the CGI design process.

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